Lead with a high initiative card so you can see the position of most allies and monsters.ġst action – Move – Get into a decent position for a damage bonus (if you can)Ģnd action – Hit – Whack the bad guy (ideally with a damage bonus) But that doesn’t matter because you have super low initiative cards and plenty of Move abilities! The Scoundrel doesn’t have the highest hit points for a melee-focused character so you can’t hit things and then stand around and hope for the best. However, when I picked the class up again I was a much more experienced player and this build has features built-in that overcome the positioning weakness. In my first run as a Scoundrel, I really didn’t get along with the class because her effectiveness is so dependent on the position and actions of other party members. That’s why Poison is the secondary focus of the build. You can’t be a versatile all things for all situations kind of player – you just don’t have the cards for it.Īlong with the hard-hitting single-target abilities, the Scoundrel also has several abilities that inflict Poison or enhance its effect – especially from level 6 onwards. That left me free to hit single monster targets.įortunately, hitting single monsters really hard is where the Scoundrel excels! With the smallest hand limit of the starting classes, it’s so important that the Scoundrel cards have synergies with each other. The Spellweaver is great at hitting multiple monsters at once, the Tinkerer at supporting the group and the Brute at attracting the attention of monsters. When I played the Scoundrel I was playing alongside a Brute, a Spellweaver and a Tinkerer. I play in a four-player Gloomhaven group. Gloomhaven Scoundrel class board and character miniature Why a single target poison build? This guide does not contain campaign spoilers or items beyond starting items. Why a Scoundrel single-target Poison build?.If you use a link and buy something, I may get a commission at no extra cost to you. Hi! This post may contain affiliate links to online stores.
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